LIMASSOL, CYPRUS - Media OutReach - July 24,
2018 - Play2Live, cybersports streaming
platform, announces that users can assign interactive tasks to streamers in the
game, "Fortnite", and monitor their progress. This creates interactions between
platform users, and forming an economy around the Level Up Coin (LUC) token as
the only means of payment within the platform.
Any user of
the Play2Live platform can offer a streamer in "Fortnite" to use specific
weapons, equipment, skills, including within a specified time or on a specific
are unique features for streamers and their subscribers where they will be
directly affecting the content produced. In "Fortnite", users can ask the
player to eliminate 10 opponents using sniper rifles, conduct uninterrupted
three hour streams - change the game altogether. Any user can support someone
else's tasks using LUC tokens or assign their own tasks," says technical
director, Vladislav Arbatov.
select several tasks at the same time. If their efforts are successful, they
will receive rewards equal to the price set for the task, and in the event of
failure, the tokens are returned to the viewers.
network "watches" the stream and determines with precision whether
the task was carried out. The task itself is a smart contract with a deposit in
LUC tokens, like an escrow, with a deposit for the time allocated for the task
performed by the streamer.
actively involved users will also receive rewards in tokens, allowing them to
gamify their interactions within the platform. The more active users
participate in various activities, the more tokens earned.
testing the system of interactive tasks on the game "Fortnite", soon, the
number of games allowing for interactive tasks will multiply.
"Interactive tasks are
already successful in "Overwatch" - by the end of the year, such functions will
be available for more than 300 games. The internal system of neural network
training will allow for adding new types of events quickly. We will work
closely with the community, as we will be asking fans what tasks they would
consider to be most interesting," says Arbatov.
combines blockchain and streaming, where users spend in more than 15 ways,
thrice more than any similar project. Streamers can monetize their content in
11 different ways, while other platforms only have 4 to 5 ways.